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The Resource Play at work : how games inspire breakthrough thinking, Adam L. Penenberg

Play at work : how games inspire breakthrough thinking, Adam L. Penenberg

Label
Play at work : how games inspire breakthrough thinking
Title
Play at work
Title remainder
how games inspire breakthrough thinking
Statement of responsibility
Adam L. Penenberg
Creator
Subject
Language
eng
Summary
  • "A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways"--
  • "Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"--
Assigning source
  • Provided by publisher
  • Provided by publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Penenberg, Adam L
Dewey number
658.4/0353
Index
no index present
LC call number
HD30.26
LC item number
.P46 2013
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Management games
  • Creative thinking
  • Problem solving
  • Play
  • Work environment
Label
Play at work : how games inspire breakthrough thinking, Adam L. Penenberg
Instantiates
Publication
Bibliography note
Includes bibliographical references
Control code
ocn854512593
Dimensions
24 cm.
Extent
244 p.
Isbn
9781591844792
Isbn Type
(hardback)
Lccn
2013024878
System control number
(OCoLC)854512593
Label
Play at work : how games inspire breakthrough thinking, Adam L. Penenberg
Publication
Bibliography note
Includes bibliographical references
Control code
ocn854512593
Dimensions
24 cm.
Extent
244 p.
Isbn
9781591844792
Isbn Type
(hardback)
Lccn
2013024878
System control number
(OCoLC)854512593

Library Locations

    • CRPL-Downtown LibraryBorrow it
      450 5th Avenue SE, Cedar Rapids, IA, 52401, US
      41.976964 -91.6624043
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